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- Date: Fri, 29 Jul 1994 22:18:01 -0400 (EDT)
- From: Timothy Miller <millert@cs.csee.usf.edu>
- Subject: Re: app_defs.sys
- To: gem-list@world.std.com
- In-Reply-To: <memo.818246@cix.compulink.co.uk>
- Message-Id: <Pine.3.87.9407292201.A22510-0100000@grad>
- Mime-Version: 1.0
- Precedence: bulk
-
- Ofir:
-
- ]millert@cs.csee.usf.edu said:
- ]>
- ]>Ok... look at it this way. Ctrl-A is dangerous, but some people want
- ]>it. Fine. How about we change the STANDARD to something NOT dangerous,
- ]>then those who are hell-bent on using Ctrl-A instead of something safe
- ]>can change the app-defs file, hmmm?
- ]
- ]Because there's an overwhelming majority saying the opposite?
-
- Do you know that for sure? And why are they saying the opposite?
- Because they haven't been plagued by this problem and they're too
- short-sighted to see that a great many of other people HAVE.
-
- ]>I figured that things would work a bit better (and cooperate with the
- ]>rest of the system) if I used a longer timer. Things speed up a bit, but
- ]>typing us just as jumpy (when your host is the one who is echoing).
- ]>Any suggestions?
- ]
- ]Try HSMODEM. It works well under MTOS and MagiC.
-
- Huh? How will that help? The whole problem is that GEM is too slow...
- it has nothing to do with baud rates.
-
-
- Progress with my library:
-
- Finally, 3d sliders. You setup the slider in the resource editor as a
- non-3d slider, making sure there is no fill pattern or background color
- in any of the buttons and that the slider track is set to the color you
- want. Set up using character-snap, even though the track and buttons
- will overlap slightly and be sure that all borders are outside the
- object. The problems with 3d sliders, etc. stem from the fact that 3d
- buttons have borders that extend 2 pixels in each direction outside of
- the object, so to fit in the space provided, you have to initialize the
- slider before using the dialog and it converts all the objects to 3-d and
- resizes them to fit. Before I added 3d sliders, you had to initialize
- the slider to get it positioned and sized right anyway when it's first
- drawn, so there's no real change here.
-
- I had it working where the buttons would 'press' when you clicked on, but
- due to the way the amodality works, I get button-down events, not
- button-up events, so I would some times end up with a button staying
- selected even after I'd let up. So the gagets WORK, but they do not show
- anything (other than moving the slider properly, etc.).
-
-
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