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1994-08-27
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2KB
Date: Fri, 29 Jul 1994 22:18:01 -0400 (EDT)
From: Timothy Miller <millert@cs.csee.usf.edu>
Subject: Re: app_defs.sys
To: gem-list@world.std.com
In-Reply-To: <memo.818246@cix.compulink.co.uk>
Message-Id: <Pine.3.87.9407292201.A22510-0100000@grad>
Mime-Version: 1.0
Precedence: bulk
Ofir:
]millert@cs.csee.usf.edu said:
]>
]>Ok... look at it this way. Ctrl-A is dangerous, but some people want
]>it. Fine. How about we change the STANDARD to something NOT dangerous,
]>then those who are hell-bent on using Ctrl-A instead of something safe
]>can change the app-defs file, hmmm?
]
]Because there's an overwhelming majority saying the opposite?
Do you know that for sure? And why are they saying the opposite?
Because they haven't been plagued by this problem and they're too
short-sighted to see that a great many of other people HAVE.
]>I figured that things would work a bit better (and cooperate with the
]>rest of the system) if I used a longer timer. Things speed up a bit, but
]>typing us just as jumpy (when your host is the one who is echoing).
]>Any suggestions?
]
]Try HSMODEM. It works well under MTOS and MagiC.
Huh? How will that help? The whole problem is that GEM is too slow...
it has nothing to do with baud rates.
Progress with my library:
Finally, 3d sliders. You setup the slider in the resource editor as a
non-3d slider, making sure there is no fill pattern or background color
in any of the buttons and that the slider track is set to the color you
want. Set up using character-snap, even though the track and buttons
will overlap slightly and be sure that all borders are outside the
object. The problems with 3d sliders, etc. stem from the fact that 3d
buttons have borders that extend 2 pixels in each direction outside of
the object, so to fit in the space provided, you have to initialize the
slider before using the dialog and it converts all the objects to 3-d and
resizes them to fit. Before I added 3d sliders, you had to initialize
the slider to get it positioned and sized right anyway when it's first
drawn, so there's no real change here.
I had it working where the buttons would 'press' when you clicked on, but
due to the way the amodality works, I get button-down events, not
button-up events, so I would some times end up with a button staying
selected even after I'd let up. So the gagets WORK, but they do not show
anything (other than moving the slider properly, etc.).